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Box2D and the animated physics

This post is to give my solution to a problem I had during the development of my personal 2D game engine. The engine uses Box2D as a physics system that allow us in a very easy way to create bodies and update them without knowing only basic physics. The problem …

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faluk November 3, 2016 November 3, 2016Blog, Development animation, Box2D, c++, physics 0
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