N-Cycle

N-Cycle was developed by Theta Team during the Freshmen year.

 2D platform game with a Sci-fi environment and puzzles elements.

ThetaTeam

Development time:

4 months.

Technology used:

This was the first time to create an engine in C that manages all the necessary systems for a platform game on ASCII console.

Objective of the game:

The original idea was to create a game that “never ends”, giving the player the possibility to the player to play it again using the tools picked during the previous playgame.

My work:

Sound system using FMOD, AI system and part of the editor.

Problems:

Since it was our first game we had some problems to decide the architecture of the game.

Also the lack of a clear finished product was one of the problems to finish the 100% of the game.

For this problems the game finished being a “one play” platform game instead of the “never ends” one we had on scope.

What I learned:

I learned that the communication with the team is one of the most important parts in a game project.

Gameplay video:

Team:

  • Ismael Serrano [Producer]
  • Jaime Uriarte [Game Designer]
  • Eder Beldad [Technical Director] [Visit Blog]
  • Asier Sanchez [Product Manager]

Special thanks:

  • Joana Konarsky
  • Pere Casafont

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